T-Cubed combines classic Tetris gameplay with fast paced microgames, challenging the player to complete these games in order to buy powerups and destroy rows. Players must juggle between the two types of gameplay as the speed constantly increases. T-Cubed was developed by Andrew Gaubatz (Director), Nick Wasilewski (Technical Director), Zack Reilly, Eric Walden (Programming), Momin Khan and Jeremy Liu (Design).
You can download T-Cubed by clicking here.
Showing posts with label archives. Show all posts
Showing posts with label archives. Show all posts
Wednesday, February 24, 2010
Archive: Gravity
Gravity is a 2.5-dimensional game where the player can adjust the gravity to help them traverse platforming puzzles. Gravity was developed from scratch in C++ from Fall 2007 to Spring 2008 by Brice Morrison (director), Scott Geiser (technical director), Chris Dodge, Dan Andrino, Dan Magnusson, Kevin Chang, Avik Dayal, Wolf Richter, Steve Johnson, Aaron Liu, Jason Crowder, David Horres, James Ro, Ryan Mahony, Jeff Gaither, Alex King, and Eddie Verrilli.


You can download Gravity by clicking here.
Thursday, February 4, 2010
Archive: The Yggdrasil Engine
The Yggdrasil Engine is a massively multiplayer online game engine designed to handle the networking infrastructure of an MMO game. In and of itself, Yggdrasil is not a game; rather it is designed to have games built on top of it.
The project was started in SGD in the Fall 2009 semester and work is still ongoing, and as such it has not officially been released. That said, you can send email to its directors, Dan Magnusson and John Will, to request a personal release of the current build of the engine. Further information about Yggdrasil can be found at The End Of The Internet.
The project was started in SGD in the Fall 2009 semester and work is still ongoing, and as such it has not officially been released. That said, you can send email to its directors, Dan Magnusson and John Will, to request a personal release of the current build of the engine. Further information about Yggdrasil can be found at The End Of The Internet.
Sunday, January 31, 2010
Archive: Chief Watzon
Chief Watzon is a Nintendo DS platforming game developed using PAlib in the Spring of 2008 by Jeffrey Gaither (director), Nick Parisi, and Akshay Joshi. In Chief Watzon, you control a player who has a projectile that can only be shot straight up and must use his or her platforming abilities to traverse the level, pick up bonus points, avoid enemies, and defeat bosses.
To play Chief Watzon, you must have either a Nintendo DS emulator or a Nintendo DS flash memory cartridge.
You can download Chief Watzon by clicking here.
To play Chief Watzon, you must have either a Nintendo DS emulator or a Nintendo DS flash memory cartridge.
You can download Chief Watzon by clicking here.
Thursday, January 21, 2010
Archive: Urban Legends
Urban Legends is a 2D top-down RPG set in a primarily industrial and urban environment. The game was developed during the Spring 2008 semester by Jason Mondesier (director / game concept), Jon Faulkner (quest design, playtesting), John Will (level design, art, playtesting), and Dai Yang (NPC design, playtesting). The player takes on the role of a customizable character in the expansive environment, and is presented with a completely open multiplayer online experience. The player can chat with other players, act cooperatively or individually on quests and missions, and improve personal stats through battles with enemies that roam the streets, both human and otherwise. There are a wide variety of locations to explore and NPCs to interact with, as well as unique items and character customizations scattered across the environment.

You can download Urban Legends by clicking here.
Game description and image taken from the game's dedicated page at The End Of The Internet. More details about Urban Legends can be found there.

You can download Urban Legends by clicking here.
Game description and image taken from the game's dedicated page at The End Of The Internet. More details about Urban Legends can be found there.
Wednesday, December 30, 2009
Archive: Recursion
Recursion is a 2D platforming, puzzle game playable on the Nintendo DS. In Recursion, the player is allowed to travel through a level multiple times, triggering buttons to open gates and utilizing powerups along the way. At any point, the player may choose to end their current player and start a new one. However, the previous player still traverses through the level as they did before. If you push down a button with your first player, your second player will later be able to pass through the gate that the first player opened. Recursion was developed by Daniel Epstein (Director), Dan Andrino, Andrew Wilkes, and Sam Wilson (Programming), Matt Yu, Zhiyang Yu, Perri Gillon, and Tim Zhu (Design), and Christopher Hsing and Xu Weishun (Art).
You can download Recursion by clicking here.
You can download Recursion by clicking here.
Saturday, August 22, 2009
Archive Index
This blog entry serves as an index page for all projects that the Student Game Developers have completed. This page will be updated at the conclusion of each semester as projects are completed.
Date of last archives update: January 2, 2012



Laser Lockdown



SPRING 2009
Six projects were completed by The Student Game Developers at The University of Virginia during the spring 2009 semester. Projects were developed mainly for the PC platform, but were implemented using various different tools and programming languages. Below is the complete list of these projects (click the banners to navigate to view information about a project).

Date of last archives update: January 2, 2012
Fall 2011
We had four SGD projects in Fall 2011. Currently one of them is available for download--Kinect Pong. This will only work if you have XNA installed and a Kinect plugged in via USB.

Spring 2010
Spring 2010 was a good semester for the student game developers, featuring four total projects, including Impact!, RecursiO(n^2), Dual and Laser Lockdown. Three of these projects are currently available for download right here!


Laser Lockdown
FALL 2009
The Fall 2009 semester saw the development of six projects, three of which will be continued into next semester. Projects were once again developed for the PC and Nintendo DS platform and implemented using various tools and different programming languages. Below is a list of projects available to download from this semester (click the banners to navigate to view information about a project).



SPRING 2009
Six projects were completed by The Student Game Developers at The University of Virginia during the spring 2009 semester. Projects were developed mainly for the PC platform, but were implemented using various different tools and programming languages. Below is the complete list of these projects (click the banners to navigate to view information about a project).

FALL 2007
Archive: The Imperium Project
The Imperium Project is a 2D isometric strategy RPG developed in Python for the PC. The game was designed by Dai Yang (director) (additional credits unavailable). Players take control of a party of unique characters, which can be developed over time to the player's liking, and take on a variety of enemies in an attempt to save the world.
You can download The Imperium Project by clicking here.
You can download The Imperium Project by clicking here.
Archive: Skies of Fury
Skies of Fury is a 2D top-down arcade-throwback plane shooter developed using the Microsoft XNA Framework 3.0 and is intended for the PC only. The game was completed by John Will (director, programming), Matt Beattie (testing), Charles Gibson (art, programming), Chris Hooe (art, programming, music/sfx, level design), Steven Mond (programming), Nick Wasilewski (programming, level design), and Matt Yu (programming, programming [intentionally redundant]). Players take control of an advanced fighter pilot looking to take back control of the skies from a plethora of enemy aircraft who are occupying them. The player has two weapons available, and one is continuously upgraded as the player increases his score. This game employs the Mercury Particle Engine for 2D particle effects.
You can download Skies of Fury by clicking here.
You can download Skies of Fury by clicking here.
Archive: Shark Attack
Shark Attack: World Tour is a 2D side-scrolling time trial game developed using the Microsoft XNA Framework 3.0 and is intended for the PC only. The game was completed by Dan Magnusson (director), Brian Stascavage, and Andrew Gaubatz. Shark Attack places the player in the role of a shark with the goal of eating as much as possible within a two-minute time limit. The player is limited in what he can eat by his size (he can only eat things smaller than his shark character) and his shark grows as he eats more. Players can also search for edible items inside of destructible objects at the ocean floor. Two playable venues are available.
You can download Shark Attack: World Tour by clicking here.
You can download Shark Attack: World Tour by clicking here.
Archive: Robot Thesis
Robot Thesis is a 2D side-scrolling beat-em-up game developed using the Microsoft XNA Framework 3.0 and is intended for the PC only. The game was completed by Chris Dodge (director), Jordan Allen (programming), Perry Gillon (programming), and John Carr (programming). Players travel through various worlds, attacking waves of various enemies using two different attacks. This project features the artwork of a 7th grade class taught by Ms. Kathy Gust at an Arlington area high school.
You can download Robot Thesis by clicking here.
You can download Robot Thesis by clicking here.
Archive: Robot Invasion
Robot Invasion is a 2D tower defense game developed using the Game Maker PC game design suite offered by YoYo Games. The game was designed by Dan Epstein (director, programming), Andrew Wilkes (programming), Dan Stalcup (programming), and Keaton Monger (art). Players must completely vanquish increasingly more challenging waves of enemies using towers which the player places on the game map. Power-ups are available to the player as he scores more points, including rapid fire, higher damage, faster projectiles, and homing projectiles.
You can download Robot Invasion by clicking here.
You can download Robot Invasion by clicking here.
Archive: RGB-DS
RGB-DS is an inventive 2D puzzle platformer intended for the Nintendo DS console. The game was developed by Jeffrey Gaither (director, game concept, programming), Nick Parisi (programming), Dan Andrino (programming), Akshay Joshi (programming), Matt Yu (level design), and Steven Mond (programming, level design). RGB-DS takes advantage of the DS' unique dual-screen feature by placing two connected worlds on either screen, with gravity reversed in either world. Players must take advantage of this reverse gravity concept, conservation of momentum, and various other power-ups to navigate the puzzles each connected set of worlds offers.
You can download RGB-DS by clicking here.
You can download RGB-DS by clicking here.
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Although this organization has members who are University of Virginia students and may have University employees associated or engaged in its activities and affairs, the organization is not a part of or an agency of the University. It is a separate and independent organization which is responsible for and manages its own activities and affairs. The University does not direct, supervise or control the organization and is not responsible for the organization’s contracts, acts or omissions.