Friday, October 23, 2009

SRRN Games Presentation Recap

SRRN Games is a fledgling game development corporation, founded in Spring 2009 by Tyler Carbone and Aujang Abadi, both of whom are students at the Darden School of Business at The University of Virginia, as well as Nathaniel Givens. Carbone and Abadi made a formal presentation to the SGD body on Thursday offering a partnership between the company and the club. Below is a summary of the information presented.

SRRN approaches video game design as an art form; they aspire to "change everything" about the the industry. They aspire to make games that, while not necessarily the flashiest, or the most technically advanced, or the prettiest, are at their core the most original, most inventive, and most fun available.

SRRN has a few games of their own in development. Among them is a classic 2D RPG for the iPhone titled "Ash", as well as an iPhone mad-libs game. The company also has a few other projects waiting on the backburner, and is currently staffed by around 13 employees, focused mainly in the game design and content generation disciplines.

What SRRN is offering to The Student Game Developers is opportunity. SRRN desires to work directly with SGD members in any way possible to help get the company's first few projects off of the ground, and in turn the company provides experience within and a foot in the door into a video games industry career, whether that be at SRRN or otherwise. Opportunities the company is interested in exploring include: adapting and expanding previously-completed SGD games into full-featured and viable commercial titles to be published under the SRRN label; fleshing out game ideas for future projects, SRRN-related or otherwise; and finally working experience under SRRN on one of their project ideas. While no formal internship positions are being offered at this time, the opportunity to work so closely with a video game publisher is one that certainly can boost a resumé and provide live and applicable experience in the video games development field.

SRRN is open to contact from essentially anyone with some sort of game development-related inquiry, whether it be a game proposal, offer to help the company, or otherwise. For more information on SRRN Games, please visit the company's website by clicking here.

Wednesday, October 21, 2009

SRRN Games Talk

On Thursday, October 22 at 6 PM in OLS 005, SGD will be hosting a presentation by SRRN Games. SRRN Games was founded by two Darden school students, Aujang Abadi and Tyler Carbone. They'll be talking about who they are, their current projects, and a potential collaboration in the Spring. Make sure you come on out to hear them this Thursday!

Sunday, October 18, 2009

SGD Resumé Panel Recap

This past Thursday, the Student Game Developers hosted a resumé workshop to aid SGD members in the creation and editing of their respective resumés. Panel members included SGD President Chris Dodge, senior computer science and economics double major Steven Mond, and University of Virginia computer science professor Aaron Bloomfield.

Following is a list of important points that came out of the discussion regarding resumé construction:
  • Items that are useful to include in your resumé are: your experience in the field; technical skills and qualifications; examples of projects you have completed, through academic pursuits or otherwise; what specifically differentiates you from other potential job candidates (i.e. "how are you special?"; and finally your education (referring only to your college education).
  • The first line of the body text of the resumé is by far the most important. In addition, place your most pertinent achievements close to the top of the document.
  • Place key terms on the left side of the document; typically resumé screeners will quickly scan the document for key terms, and putting pertinent keywords with regard to your qualifications on the left side are more likely to be seen.
  • Avoid poor grammar and spelling errors at all costs. In addition, do not construct a resumé that is longer than one page, and try not to be overly verbose or flowery with your writing.
  • Use action verbs. NEVER use passive voice.
  • Do embellish your qualifications a bit; however, don't go too far as you can be held accountable for anything you list on your resumé during an interview.
With regard to cover letters:
  • When writing the cover letter, keep in mind that the point of the letter is to interest the screener to read your resumé.
  • Sell yourself! Explain why you want the job and what you offer to the company you are applying to.
  • Be sincere in your cover letter, but sell yourself. Again, however, keep in mind that you will be responsible for anything you write down in the cover letter in an interview setting.
  • Use jargon from the field, and, again, avoid passive voice.
  • The cover letter should be all about you, all the time.
Finally, two useful websites were introduced:
  • ; this is a map of all game development companies world-wide, with links to each company's website provided
  • ; the International Game Developers Assocation
Although this organization has members who are University of Virginia students and may have University employees associated or engaged in its activities and affairs, the organization is not a part of or an agency of the University. It is a separate and independent organization which is responsible for and manages its own activities and affairs. The University does not direct, supervise or control the organization and is not responsible for the organization’s contracts, acts or omissions.