Sunday, January 31, 2010

Archive: Chief Watzon

Chief Watzon is a Nintendo DS platforming game developed using PAlib in the Spring of 2008 by Jeffrey Gaither (director), Nick Parisi, and Akshay Joshi. In Chief Watzon, you control a player who has a projectile that can only be shot straight up and must use his or her platforming abilities to traverse the level, pick up bonus points, avoid enemies, and defeat bosses.

To play Chief Watzon, you must have either a Nintendo DS emulator or a Nintendo DS flash memory cartridge.

You can download Chief Watzon by clicking here.

Thursday, January 21, 2010

Archive: Urban Legends

Urban Legends is a 2D top-down RPG set in a primarily industrial and urban environment. The game was developed during the Spring 2008 semester by Jason Mondesier (director / game concept), Jon Faulkner (quest design, playtesting), John Will (level design, art, playtesting), and Dai Yang (NPC design, playtesting). The player takes on the role of a customizable character in the expansive environment, and is presented with a completely open multiplayer online experience. The player can chat with other players, act cooperatively or individually on quests and missions, and improve personal stats through battles with enemies that roam the streets, both human and otherwise. There are a wide variety of locations to explore and NPCs to interact with, as well as unique items and character customizations scattered across the environment.

You can download Urban Legends by clicking here.

Game description and image taken from the game's dedicated page at The End Of The Internet. More details about Urban Legends can be found there.

Wednesday, January 20, 2010

Pitch Process: Spring 2010 Meeting Scheduled

Greetings to all, I hope you had a relaxing holiday.

The Student Game Developers will meet next Tuesday, January 26, for the formal pitch proposal meeting for the Spring 2010 semester. The meeting will take place in OLS005 at 6:00 PM. If you plan on pitching a project for this semester, you are expected to present your proposal to the SGD body proper at this meeting. In addition, you need to submit a formal design document to our officers regarding your proposal prior to that date; information on the design doc format and pitch process can once again be found by clicking here.

Friday, January 1, 2010

Announcement: Skies of Fury development resumes

Foremost, Happy New Year compliments of Student Game Developers! We hope you are having a safe and fun holiday.

With that, the Student Game Developers have an exciting announcement to kick off 2010: development of Skies of Fury, one of the clubs many successful projects from the Spring 2009 semester, is resuming! Teaming up with local video game development company SRRN Games, SGD members and previous SoF development team members Charles Gibson, Chris Hooe, Nick Wasilewski, and John Will will work to expand the game in every regard: there will be more levels to play, more enemies to fight, more weapons at your disposal, more bosses to take down, and more ways to play the game.

Work has already commenced on the project, which is expected to be completed by the end of the Spring 2010 semester. Once complete, the team plans to release the game to XBOX Live Arcade.

As a bonus to go along with this exciting announcement, you can find work-in-progress screenshots of the new Skies of Fury by clicking here, here, and here. Screens captued on December 17, 2009.
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