Saturday, August 22, 2009

Archive: Skies of Fury

Skies of Fury is a 2D top-down arcade-throwback plane shooter developed using the Microsoft XNA Framework 3.0 and is intended for the PC only. The game was completed by John Will (director, programming), Matt Beattie (testing), Charles Gibson (art, programming), Chris Hooe (art, programming, music/sfx, level design), Steven Mond (programming), Nick Wasilewski (programming, level design), and Matt Yu (programming, programming [intentionally redundant]). Players take control of an advanced fighter pilot looking to take back control of the skies from a plethora of enemy aircraft who are occupying them. The player has two weapons available, and one is continuously upgraded as the player increases his score. This game employs the Mercury Particle Engine for 2D particle effects.

You can download Skies of Fury by clicking here.

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