Showing posts with label _SharkAttack. Show all posts
Showing posts with label _SharkAttack. Show all posts

Saturday, August 22, 2009

Archive: Shark Attack

Shark Attack: World Tour is a 2D side-scrolling time trial game developed using the Microsoft XNA Framework 3.0 and is intended for the PC only. The game was completed by Dan Magnusson (director), Brian Stascavage, and Andrew Gaubatz. Shark Attack places the player in the role of a shark with the goal of eating as much as possible within a two-minute time limit. The player is limited in what he can eat by his size (he can only eat things smaller than his shark character) and his shark grows as he eats more. Players can also search for edible items inside of destructible objects at the ocean floor. Two playable venues are available.



You can download Shark Attack: World Tour by clicking here.

Tuesday, August 18, 2009

Shark Attack: World Tour Promo Video

The promo video for Shark Attack: World Tour is now available. Link after the jump.


The video is embedded below. You can also use the direct link.


Sunday, May 24, 2009

Release: Shark Attack: World Tour

Took us long enough, but we finally got it up! Shark Attack: World Tour is now available for download / installation. Play through Miami and Venice!

Shark Attack requires the Microsoft .NET Framework to be installed to play.

Link to the game included after the break.

http://www.student.virginia.edu/gamedev/games/SharkAttackWorldTour.zip

Monday, April 6, 2009

Introducing Shark Attack: World Tour

Shark Attack: World Tour is a game that introduces a different kind of gameplay to this years SGD line-up. While RGB is a lightning-fast reflexes puzzle game, and SoF is a lightning-fast reflexes flight shooter game, and [insert tower defense game name here] is a strategic lightning-fast cognitive ability game, and Robot Thesis is a lightning-fast reflexes beat 'em up, and the Imperium Project is a not lightning-fast (seeing a pattern?) turn based fighting tactics / strategy / interactive novel of goodness, SAWT takes a slower more casual approach to gaming.

In Shark Attack you have no enemies. At least, none that can kill you. You are an almighty shark, and your drive is to kill and destroy and get bigger so you can kill and destroy more! That's why in Shark Attack your only nemesis is time - can you beat the clock and get as big as a submarine in less than two minutes? Well that depends on what you eat and destroy.

As a shark, you view everything in the world as one of two things - either an edible or a destructible. Edible's, like fish, dolphins, seals and people are things that you can attack with your bite, and eat. Destructibles, like rocks, coral, shark cages and submarines are things you can destroy by smashing. Many destructibles will have a bunch of edibles hiding in them, too.

As you advance through the game you unlock different levels. The first level is, of course, Miami, the place everyone associates with sharks. Then, by getting a high enough score in the given time limit, you can unlock the next level, and so on, until the very end.

The SAWT team is currently working on a few polish things and adding in support for a world map and a second level.
Although this organization has members who are University of Virginia students and may have University employees associated or engaged in its activities and affairs, the organization is not a part of or an agency of the University. It is a separate and independent organization which is responsible for and manages its own activities and affairs. The University does not direct, supervise or control the organization and is not responsible for the organization’s contracts, acts or omissions.