This is the first of a few posts in which I will outline the different mechanics found in RGB DS. In this post I'll outline the basic mechanic behind the game - the 4 colors of objects and how they interact with the two different worlds.
RGB takes advantage of the 2 screens on the DS, placing the blue world on the top screen and the red world on the bottom screen. Objects in the blue world fall downward, following gravity as you would expect in any other platformer. On the other hand, objects in the red world have gravity pull them upwards, causing them to "fall upwards."
Video and more after the jump.
A green object will perform just as you would expect - it will fall down in the blue world, and fall upwards in the red world. However, a blue object will continue to fall down even when in the red world, and a red object will continue to fall upwards even in the blue world. There are also yellow objects, which are "neutral," meaning that they are not affected by gravity, no matter where the object is.
This video gives a brief demo of how the player, a green object, can make use of traveling through the two worlds to reach the goal of the level, a shiny star. In particular, notice how speed is conserved when traveling through the two worlds, allowing you to reach higher locations by not touching the floor.
Stay tuned for the next update when I'll talk about blocks, buttons, and doors.
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Very cool! I didn't know that there were different effects for different colors - that definitely makes the possible levels much deeper.
ReplyDeleteBest of luck, and post more videos!