The second of several projects the Student Game Developers will pursue this semester, Laser Lockdown is a player-vs-player first-person shooter centered around a game of laser tag. Unique to this project is the use of Nintendo's Wiimote to create a head-tracking control scheme.
The project is to be completed over the course of two semesters using the Ox Engine in the XNA platform. At least three and up to seven positions are available, including Wiimote specialists, 3D artists, gameplay designers / programmers, and audio specialists. Laser Lockdown is directed by fourth-year CS major Chris Dodge.
Click here to download the Powerpoint presentation for Laser Lockdown.
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