Showing posts with label screenshots. Show all posts
Showing posts with label screenshots. Show all posts

Wednesday, April 14, 2010

Laser Lockdown Project Update

The vision of Laser Lockdown was to create a laser tag simulation in the UDK. I'm proud to say that we're most of the way there.




As you can see from the screenshots, Andrew put together a new model for the laser gun that looks sweet. The screenshots were taken in the old level from the mid-semester expo; Michael and Andrew have both been working hard on getting a new one put together. It's looking great so far; it'll be done in time for the end-of-semester expo in two weeks.

The game mechanics have been implemented for the most part. Most laser tag games "stun" a person when they've been shot for a few seconds; this is one of the mechanics that we've added to Laser Lockdown. This stun time gives the player a chance to react to being shot and also discourages focusing on one target alone. We're also working on the scoring system which will decrease the points per tag when the same target is hit in succession.

If you're going to be in Charlottesville in the next few weeks, make sure to come out to the end of semester expo! It'll be your only chance to play a Wiimote version (with headtracking) version of Laser Lockdown!

Friday, January 1, 2010

Announcement: Skies of Fury development resumes

Foremost, Happy New Year compliments of Student Game Developers! We hope you are having a safe and fun holiday.

With that, the Student Game Developers have an exciting announcement to kick off 2010: development of Skies of Fury, one of the clubs many successful projects from the Spring 2009 semester, is resuming! Teaming up with local video game development company SRRN Games, SGD members and previous SoF development team members Charles Gibson, Chris Hooe, Nick Wasilewski, and John Will will work to expand the game in every regard: there will be more levels to play, more enemies to fight, more weapons at your disposal, more bosses to take down, and more ways to play the game.

Work has already commenced on the project, which is expected to be completed by the end of the Spring 2010 semester. Once complete, the team plans to release the game to XBOX Live Arcade.

As a bonus to go along with this exciting announcement, you can find work-in-progress screenshots of the new Skies of Fury by clicking here, here, and here. Screens captued on December 17, 2009.

Saturday, March 28, 2009

Tower Defense Update

Our game is going well, everything is right on or ahead of schedule. All of the powerups have been implemented, so we're working on putting in multiple levels, background art, and balancing the game to make sure it's fun to play. We recently made our first draft for the title screen-- nothing too fancy yet, but we're making progress. Without further ado, here are a few screenshots:As you can tell, we still haven't picked a final title. There are more important things to work on, though.

Here's the whole game. Looking good so far!

Thursday, March 12, 2009

Skies of Fury: Progress Screenshots

SoF Content Manager Chris Hooe has submitted the following progress screenshots of Skies of Fury, a Spring 2009 SGD project.  The project is led by John Will and is currently on schedule for completion by May 2009.

Pics after the jump.


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