Wednesday, December 30, 2009

Archive: Recursion

Recursion is a 2D platforming, puzzle game playable on the Nintendo DS. In Recursion, the player is allowed to travel through a level multiple times, triggering buttons to open gates and utilizing powerups along the way. At any point, the player may choose to end their current player and start a new one. However, the previous player still traverses through the level as they did before. If you push down a button with your first player, your second player will later be able to pass through the gate that the first player opened. Recursion was developed by Daniel Epstein (Director), Dan Andrino, Andrew Wilkes, and Sam Wilson (Programming), Matt Yu, Zhiyang Yu, Perri Gillon, and Tim Zhu (Design), and Christopher Hsing and Xu Weishun (Art).



You can download Recursion by clicking here.

End of Semester Report: Recursion

Recently, the Recursion Development team has been hard at work enjoying the holiday season and not thinking about a certain 6-letter word starting with "SCH", but at one point there was a lot of work being done. Hard to believe, I know... Here is where we're at after our first semester on the job:


There are a lot of improvements still left to be made, which will become our first goals when we resume work in the spring. Most noticeably: the logo is still from RGB-DS, it is impossible to tell the difference between recursions and your current player, and new sprites need to be included. You can download our progress so far here, and check back for our progress next semester!

Tuesday, December 8, 2009

Expo Recap

I just want to take the time to thank everyone who came out to the expo today. It was a lot of fun to see everyone's full games in all their glory for the first time. Congratulations to all the team members who have spent their sweat and tears working on these projects over the entire semester! Ace your finals, take a break, and come back ready to work on a new batch of projects next semester.

We'll be posting the games here in the coming weeks (most likely once finals are done), so everyone who couldn't make it out can have a go.

Wednesday, December 2, 2009

Reminders: End-of-Semester Expo, Smash For Cash

The Student Game Developers and the UVa chapter of the Association of Computer Machinery will be co-hosting Smash For Cash, a tournament in the hit Nintendo Wii video game "Super Smash Bros. Brawl", this Saturday, December 5, in the basement of Olsson Hall. The tournament starts at 2 PM and is expected to last until 5 PM. Entry fee for the tournament is $10, and prizes will be awarded. Registration for the tournament ends at 2:15 PM on the 5th, and the earliest registered participants will receive first-round byes, so be sure to be among the first to show up!

Raffle prizes will also be awarded, with raffle tickets available for $1 apiece. All money raised by the tournament and raffle will be donated to the Child's Play charity, which directly benefits children at the UVa Children's Hospital.

On the following day (Sunday the 6th), SGD will host its Fall 2009 End-of-Semester Expo. This event starts at 1 PM and will be held in Thornton E303. All projects that SGD has pursued this semester - Empyreal, Gladiators, Laser Lockdown, Recursion, T-Cubed, and Yggdrasil - will be on display, so come out and have some fun before exams start! Light snacks will be provided.
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