Showing posts with label _Recursion2. Show all posts
Showing posts with label _Recursion2. Show all posts

Monday, April 19, 2010

Recursion update

Recursion has been moving along slowly this semester, but we new art, levels, and a new powerup to show for it. The art style is now significantly more "electronic", with the main character now being a blue computer. The terrain for some of the earlier levels has also been updated to match these changes, which result in the screenshots attached.



The powerup that we added this semester was the parachute, which slows your rate of falling after a jump. This allows you to reach new areas and make jumps that wouldn't be possible before. We've been working on adding some more difficult levels, and we have now removed all RGBDS levels because we have enough to merit a complete game.

Wednesday, February 3, 2010

Project Pitch: RecursiO(n)^2

The second of two projects being continued from last semester, RecursiO(n)^2 is a Nintendo DS puzzle game directed by Daniel Epstein. Again, the game is a puzzle game which requires that players think recursively to win. Players will utilize and manipulate several instances of their character through time to solve puzzles, defuse traps, and find a way out.



Click here to view the original pitch for RecursiO(n)^2.

Wednesday, December 30, 2009

Archive: Recursion

Recursion is a 2D platforming, puzzle game playable on the Nintendo DS. In Recursion, the player is allowed to travel through a level multiple times, triggering buttons to open gates and utilizing powerups along the way. At any point, the player may choose to end their current player and start a new one. However, the previous player still traverses through the level as they did before. If you push down a button with your first player, your second player will later be able to pass through the gate that the first player opened. Recursion was developed by Daniel Epstein (Director), Dan Andrino, Andrew Wilkes, and Sam Wilson (Programming), Matt Yu, Zhiyang Yu, Perri Gillon, and Tim Zhu (Design), and Christopher Hsing and Xu Weishun (Art).



You can download Recursion by clicking here.

End of Semester Report: Recursion

Recently, the Recursion Development team has been hard at work enjoying the holiday season and not thinking about a certain 6-letter word starting with "SCH", but at one point there was a lot of work being done. Hard to believe, I know... Here is where we're at after our first semester on the job:


There are a lot of improvements still left to be made, which will become our first goals when we resume work in the spring. Most noticeably: the logo is still from RGB-DS, it is impossible to tell the difference between recursions and your current player, and new sprites need to be included. You can download our progress so far here, and check back for our progress next semester!

Friday, November 6, 2009

Recursion Mid-Semester Update

So Recursion has made significant progress since our last update. At the mid-semester expo we demonstrated the recursion component, the Mr. Freeze powerup, future level and object designs, and art to be integrated later. We now have this gameplay video that demonstrates recursion and animation:


Between now and the end of the semester we hope to have a minimap on the top screen, more powerups added, and integrated levels. We'll be working hard to reach these goals!

Thursday, September 10, 2009

Project Pitch: RecursiO(n^2)

A reimagination of the prior SGD project Recursion (which might appear in the archives eventually), RecursiO(n^2) is a puzzle game which requires that players think recursively to win. Players will utilize and manipulate several instances of their character through time to solve puzzles, defuse traps, and find a way out.

The project is to be completed over the course of one semester using C++ on the Nintendo DS platform. At least five and up to ten positions are available, focusing in the game design and programming facets of the project. RecursiO(n^2) is directed by second-year CS major Dan Epstein.

Click here to download the Powerpoint presentation for RecursiO(n^2) (which contains more information and a gameplay mock-up).
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