Wednesday, April 14, 2010

Laser Lockdown Project Update

The vision of Laser Lockdown was to create a laser tag simulation in the UDK. I'm proud to say that we're most of the way there.




As you can see from the screenshots, Andrew put together a new model for the laser gun that looks sweet. The screenshots were taken in the old level from the mid-semester expo; Michael and Andrew have both been working hard on getting a new one put together. It's looking great so far; it'll be done in time for the end-of-semester expo in two weeks.

The game mechanics have been implemented for the most part. Most laser tag games "stun" a person when they've been shot for a few seconds; this is one of the mechanics that we've added to Laser Lockdown. This stun time gives the player a chance to react to being shot and also discourages focusing on one target alone. We're also working on the scoring system which will decrease the points per tag when the same target is hit in succession.

If you're going to be in Charlottesville in the next few weeks, make sure to come out to the end of semester expo! It'll be your only chance to play a Wiimote version (with headtracking) version of Laser Lockdown!

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