Taking a step off of the tried-and-true path, Gladiators is a 2D fighting game with a twist: rather than placing the emphasis on close-quarters hand-to-hand combat, the game focuses instead on the unique supernatural abilities of its characters, with each engaging his respective opponent with spells, chants, and magic instead. The abilities players use will have a noticeable effect on the fight beyond inflicting damage, as each ability has a unique effect on the game's music and produces its own special effects.
The project is to be completed over the course of one year using the XNA platform. Up to five positions are available, focusing in the gameplay design / programming and content generation areas. Gladiators is directed by third-year CS major Justin Holmes.
Click here to download the Powerpoint presentation for Gladiators.
Thursday, September 10, 2009
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