Sunday, September 13, 2009

Gladiators Engine Test Video

Gladiators director Justin Holmes has posted the following demonstration of the work-in-progress engine that project will employ. The engine was originally to be displayed at one of the pitch meetings but due to technical difficulties with the projector this portion of the presentation was hindered.

The engine features support for two 2D sprite-based animated characters, melee attacks, projectile attacks, collision detection and resolution via hitboxes, and a working concept of player health. The video also demonstrates the WhiteCap visualizer effect, which is planned to be integrated into the game.

Check back soon for more information on Gladiators.

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