Sunday, November 13, 2011

Mid Semester Update

It's (more than) half way through the fall semester, and that means projects are starting to get playable and move towards their final state for the ESE. We had our mid-semester expo a couple of weeks ago, so I thought I'd give an update on where the projects stand so far.

- Kinect Pong has made good progress, and are now reading in a moving skeleton from the Kinect and letting you bounce a ball back and forth off a wall.

- Sequence has a test level going where you can match and extend the pattern that the game gives you.

- Marblematic has a working 3D scene using the Ogre3D graphics engine, with some great lighting and shadows. Next up will come physics and track building mechanics.

- Beat Descent has beat detection working and lets you fly around a test dungeon while playing random tracks off of your computer.

- Node Defense has a working tile engine and some basic tower mechanics set up.

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