Wednesday, February 3, 2010

Project Pitch: Laser Lockdown

Continuing a project started last semester, Laser Lockdown is a 3D multiplayer game of laser tag. The development team from last semester, led by Chris Dodge, is still largely intact. Scrapping the Ox Engine, the project now leverages the Unreal engine and will still implement a WiiMote motion control scheme.



Click here to view the original project pitch for Laser Lockdown.

No comments:

Post a Comment

Although this organization has members who are University of Virginia students and may have University employees associated or engaged in its activities and affairs, the organization is not a part of or an agency of the University. It is a separate and independent organization which is responsible for and manages its own activities and affairs. The University does not direct, supervise or control the organization and is not responsible for the organization’s contracts, acts or omissions.