It's (more than) half way through the fall semester, and that means projects are starting to get playable and move towards their final state for the ESE. We had our mid-semester expo a couple of weeks ago, so I thought I'd give an update on where the projects stand so far.
- Kinect Pong has made good progress, and are now reading in a moving skeleton from the Kinect and letting you bounce a ball back and forth off a wall.
- Sequence has a test level going where you can match and extend the pattern that the game gives you.
- Marblematic has a working 3D scene using the Ogre3D graphics engine, with some great lighting and shadows. Next up will come physics and track building mechanics.
- Beat Descent has beat detection working and lets you fly around a test dungeon while playing random tracks off of your computer.
- Node Defense has a working tile engine and some basic tower mechanics set up.
Sunday, November 13, 2011
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